As well as having lots to offer (in my humble opinion) as a level designer, I'm also very keen on technical design and always include some in my projects. So here's a showcase of some things I've scripted and designed!
Integrating custom cameras
Using and creating interactables with interfaces and event dispatchers
Traversal mechanic prototypes
Level sequences to make complex scripted moments
Placeholder VFX using Niagara
Custom inputs and implementing them in the player character
Placeholder material scripting to reinforce designs iteration
Animation Blueprints for adapting an asset's behavior or accessing its variables
Basic placeholder UI using UMG Widgets and scripting
Varied debugging tools and techniques
Level sequence
Custom assets with camera switches
Use of event dispatchers to connect interactables to other assets
Level blueprint with detailed management of assets for move complex custom level scripting
Cover shooter mechanic prototype
Scripting in player character to link inputs to an interaction
Multiple visual feedback features
Bonus cover block tool to assist use of metrics
Fully coded in C# including: inputs, gameplay, game management, enemy prototyping, player movement, feedback & telegraphing