Dedicated to crafting tightly designed, enthralling levels that create memorable and challenging experiences — blending gameplay, architecture, and storytelling in ways that linger with players long after the game ends.
And having fun making it all come to life — especially with a team that loves the craft :)
Check out my Technical Design page for a list of the skills I've acquired so far and systems I'm familiar with.
Level Design Multiplayer Cover Shooter
The Last of Us Factions inspired multiplayer level
Technical Design Level Scripting Gameplay Prototyping
Prototype for a level mechanic for Control to add extra challenge to encounters against enemy NPCs.
Level Design Mission Design Encounter Design Level Scripting
The Last of Us Part II inspired linear level with scripted key moments
Level Design Level Scripting Team Coordination Collaboration
Final level for ANIMA, a student-made 3D Puzzle Platformer.
Level Design Mission Design Greyblocking Level Scripting
Assassin’s Creed Valhalla inspired level set in an open-air quarry
Junior level / technical designer
Recent graduate of a 1 year full time level design course in Montreal.
Strong affinity for designing 3rd and 1st person games.
Proficient in level scripting, to prototype level mechanics or create key moments.
Double citizenship: Canada🍁 and Ireland☘️.
Fav games include:
Single-player: System Shock, Clair Obscur: Expedition 33, Resident Evil 4, Half-Life 2, Control, Death Stranding, Cyberpunk 2077, Hitman, The Last of Us Part II, Alan Wake 2, Titanfall 2, Dishonored, Prey (2017), Elden Ring, God of War, Outer Wilds, Dead Space, Rain World.
Multi-player: Helldivers 2, Deep Rock Galactic, Risk of Rain 2, Elden Ring Nightreign, A Way Out, It Takes Two.
Has a personal love for single-player, narrative-driven and gameplay first games.
Previously trained and worked as an opera singer.
Enjoys board games 🎲, DnD, crochet 🧶, and painting my nails 💅.