Level Design Multiplayer Cover Shooter
Unreal Engine 5, Miro, Procreate, Figma
Level Designer
School, Personal
Crab Cove is a level based on The Last of Us Factions Multiplayer.
The gameplay is based on the core gameplay of the single player game, but with an adapted crafting system and various play modes (Supply Raid, Survivors, or Interrogation), which offer variations on the gameplay style.
This map is intended for a Supply Raid mode setup. Here is a brief overview of what this entails:
"During Supply Raid, you join other Hunters or Fireflies, based on your faction, to scavenge supplies from the area to keep your Clan alive. Each team has a pool of 20 lives. Once that total has been reached, the match goes into Sudden Death! Teams in Sudden Death can no longer respawn."
Bloodbath
Encounter Feature
Encounter Feature
Spawn Point
Spawn Point
Spawn Point
Always 2-3 landmarks visible to help orient players.
Feedback received about "Before" version:
Color code is confusing, not clear how it relates to gameplay.
Proposed solution in latest version: make almost everything gray except for cover options, which are a core game mechanic.
Text on buildings is distracting, possibly more limiting for artists who will art the level.
Proposed solution in latest version: eliminate as much text as possible and instead use only shapes to communicate function or architecture.
Not enough cover options, gives the impression level is intended for fast-paced shooter instead of strategic cover shooter.
Proposed solution in latest version: rethink the cover entirely and add much much more, taking into account lines of sight.