Dedicated to crafting tightly designed, enthralling levels that create memorable and challenging experiences — blending gameplay, architecture, and storytelling in ways that linger with players long after the game ends.
And having fun making it all come to life — especially with a team that loves the craft :)
FAQ - Wait, why are you advertising as both a level AND technical designer? Which one are you?!
With the job market being what it is — and since I really do love both level and technical design — I decided to put together a portfolio for each. Some projects overlap, so I’ve split them across the two pages to show how each skillset comes into play.
Feel free to check out both!
Junior level / technical designer
Recent graduate of a 1 year full time level design course in Montreal.
Strong affinity for designing 3rd and 1st person games.
Proficient in level scripting, to prototype level mechanics or create key moments.
Double citizenship: Canada🍁 and Ireland☘️.
Fav games include:
Single-player: System Shock, Clair Obscur: Expedition 33, Resident Evil 4, Half-Life 2, Control, Death Stranding, Cyberpunk 2077, Hitman, The Last of Us Part II, Alan Wake 2, Titanfall 2, Dishonored, Prey (2017), Elden Ring, God of War, Outer Wilds, Dead Space, Rain World.
Multi-player: Helldivers 2, Deep Rock Galactic, Risk of Rain 2, Elden Ring Nightreign, A Way Out, It Takes Two.
Has a personal love for single-player, narrative-driven and gameplay first games.
Previously trained and worked as an opera singer.
Enjoys board games 🎲, DnD, crochet 🧶, and painting my nails 💅.