Dedicated to crafting enthralling and compelling levels that create memorable and meaningful connections through gameplay, architecture and storytelling.
In other words, having fun while making fun games!
For an overview of my Technical Design skills:
Level Design Mission Design Encounter Design Level Scripting
The Last of Us Part II inspired linear level with scripted key moments
Technical Design Level Scripting Gameplay Prototyping
Prototype for a level mechanic for Control to add extra challenge to encounters against enemy NPCs.
Level Design Mission Design Greyblocking Level Scripting
Assassin’s Creed Valhalla inspired level set in an open-air quarry
Level Design Level Scripting Team Coordination Collaboration
Final level for ANIMA, a student-made 3D Puzzle Platformer.
Junior level / technical designer
Recent graduate of a 1 year full time level design course in Montreal.
Strong affinity for designing 3rd and 1st person games.
Proficient in level scripting, to prototype level mechanics or create key moments.
Double citizenship: Canada🍁 and Ireland☘️.
Fav games include: Cyberpunk 2077, Hitman, The Last of Us Part II, Alan Wake 2, Titanfall 2, Dishonored, Deathloop, God of War, Outer Wilds, The Witcher 3, Dead Space.
Has a personal love for single-player, narrative-driven and gameplay first games.
Previously trained and worked as an opera singer.
Enjoys crochet 🧶, board games 🎲, and sometimes painting my nails 💅.